RAY TRACER
See all these beautiful rainbow-colored spheres? They were rendered using my own CPU ray tracer.
Developed in C++. | |
PC (2014). |
MEDIA
KEY POINTS
- Recursive ray tracing.
- Ray reflection.
- Phong and Lambert illumination models for shading.
- The camera, geometry and point lights are specified by an input file.
- You can specify triangles and spheres.
- You can transform the geometry at will, specifying the matrix stack before creating objects, as in standard OpenGL.
- The objects have their own material properties, such as diffuse, specular, shininess, ambient and emission components.
- The output image resolution is specified in the input file.