EDGE OF EARTH
Clash against giant monsters, and claim real-world cities as your own in this massively multiplayer real-time Strategy game!
Developed in Unity. Scripting in C#. | |
On Hold (2023). |
MEDIA
PERSONAL CONTRIBUTION
- Lead developer of the project.
- Implemented PvP and PvE real-time battles.
- Created a texture and data generation tool for the Mapping Platform.
- Worked on Mapping Platform features.
- Built debug tools for the team.
- Responsible for client optimization.